Tag - x-games

 
 

X GAMES

Japan Times
BUSINESS / Companies
Feb 17, 2020
Parts shortage has Sony struggling to price upcoming PlayStation 5
A shortage of components has pushed manufacturing costs for Sony Corp.'s next PlayStation to around $450 per unit, forcing a difficult price-setting decision in its battle with Microsoft Corp., according to people with knowledge of the matter.
Japan Times
BUSINESS / Companies
Feb 17, 2020
Nintendo faces shortage of Switch consoles for U.S. and Europe due to COVID-19
Nintendo Co. is likely to struggle to supply sufficient Switch consoles to its U.S. and European markets as soon as April due to a production bottleneck caused by the coronavirus outbreak, according to sources with knowledge of the company's supply chain.
Japan Times
COMMENTARY / Japan
Feb 15, 2020
The real Tokyo Olympics: Esports and the future of Japanese soft power
In just a few short months there will be two Olympics in Tokyo, but only one has the potential to establish Japan as a leader in the next generation of sports.
Japan Times
BUSINESS / Companies
Jan 31, 2020
Nintendo shares drop most since April after profit misses estimates
Shares in Nintendo Co. fell the most in nine months on Friday after the firm missed estimates for quarterly profit and forecast full-year earnings that were short of expectations, raising concern about demand for its Switch game console.
Japan Times
BUSINESS
Jan 21, 2020
Four NTT group companies and two others to set up Japanese esports firm
Six Japanese companies, including four under the wing of Nippon Telegraph and Telephone Corp., will establish an esports joint venture on Jan. 31, the firms said Tuesday.
Japan Times
JAPAN
Jan 16, 2020
Social media abuzz over Kagawa's move to limit kids' daily smartphone fix
A draft ordinance designed to curb internet and video game addiction among children and teenagers in Kagawa Prefecture has sparked controversy, as it seeks to restrict daily smartphone usage for those under 18 to 60 minutes on weekdays.
Japan Times
Figure Skating / ICE TIME
Jan 14, 2020
Yuma Kagiyama's rocket to stardom continues at Youth Olympics
In the biggest competition of his career, Yuma Kagiyama rose to the occasion and gave the performance of his life on Sunday.
Japan Times
BUSINESS / Companies
Jan 14, 2020
Nintendo plans life-size video game at Universal Studios Japan
Nintendo Co. fans will soon be able to enjoy a life-size video game experience in a new attraction at Universal Studios Japan in Osaka.
Japan Times
BUSINESS / Companies
Dec 29, 2019
Nintendo's Tokyo store isn't large enough for its fan base
Just before Christmas, a trip to Nintendo Co.'s flagship store in Tokyo would have required an hour's wait just to get in and buy a plush Mario toy or a set of chopsticks bearing Luigi's face.
Japan Times
CULTURE / 2019 in Review
Dec 27, 2019
In video games, 2019 was the year of Death Stranding
The year saw an array of original titles hit the shelves, alongside a selection of reboots of existing francihses
Japan Times
ASIA PACIFIC
Dec 20, 2019
Scrabble casts spell over Asia with Welsh hugs and mustard seeds
Malaysian teenage Scrabble protege Tengku Ariff Shah can spell more English words than most adults in the Western world, but he doesn't always know what they mean.
EDITORIALS
Dec 1, 2019
Address gaming addiction among the nation's youth
Gaming disorder poses a threat to the nation's internet-obsessed youth.
Japan Times
JAPAN
Nov 27, 2019
12% of young Japanese play video games for six hours or more on days off
Twelve percent of Japanese people age 10 to 29 play smartphone and video games for six hours or more on their days off school or work, a survey showed Wednesday.
Japan Times
BUSINESS
Nov 22, 2019
Reborn Shibuya Parco hopes to regain iconic status amid tough times for brick-and-mortar stores
After a three-year renewal project, Shibuya Parco, an iconic shopping complex in the bustling central Tokyo district, is back in the game.
Japan Times
BUSINESS
Nov 20, 2019
Japanese company makes board game of pure gold
Precious metals retailer Tanaka Kikinzoku Kogyo K.K. said Wednesday that it has made a board game using pure gold that is valued at some ¥150 million.

Longform

Sociologist Gracia Liu-Farrer argues that even though immigration doesn't figure into Japan's autobiography, it is more of a self-perception than a reality.
In search of the ‘Japanese dream’