Tag - virtual-reality

 
 

VIRTUAL REALITY

Students from Yamagata Prefectural Kamo Fisheries High School experience simulated pelagic tuna fishing using VR headsets in August.
JAPAN
Dec 10, 2024
VR used to stir young people's interest in fishing industry
VR headsets allow users to see how workers catch tuna and do other work with a 360-degree view from aboard a ship.
(From left) JR East President Yoichi Kise, Kabuki actor Onoe Kikunosuke, and Shochiku President Toshihiro Takahashi at a joint news conference at the Kabukiza theater in Tokyo on Monday
JAPAN
Nov 19, 2024
JR East and Shochiku to collaborate on regional revitalization
Under the 10-year agreement, the two companies will bring to life programs rooted in regional traditional culture
Sakuya Ishikawa (Sosuke Ikematsu) wakes up from a coma to find his mother gone and decides to virtually re-create her with harvested data in “The Real You.”
CULTURE / Film
Nov 7, 2024
‘The Real You’: Provocative dystopia combines sci-fi concerns with melodrama
In Yuya Ishii’s drama, a young man’s existential crisis amid the rise of artificial entities feels very much of the present moment.
Silver Rathalos was among several monsters in the Monster Hunter universe that debuted at an in-person Monster Hunter Now event in Shibuya hosted by developer Niantic on the weekend of Oct. 13.
BUSINESS / Tech
Oct 16, 2024
Gamers hunt for monsters in Tokyo as Niantic searches for a hit
In Monster Hunter Now, the San Francisco-based company behind Pokemon Go is looking to emulate the success of the immensely popular 2016 game.
Taxis wait for fares outside the airport in Wuhan, China. Ride-hailing and taxi drivers are among the first workers globally to face the threat of job loss from artificial intelligence, experts say.
ASIA PACIFIC / Society
Aug 9, 2024
China's drivers worry as robotaxis pick up pace — and passengers
Automating jobs could benefit China in the long run given a shrinking population, economists said.
While MyDearest's games are understably digital, employees also joke that sometimes they known coworkers only by their avatars used during meetings.
LIFE / Digital / ON: GAMES
Jun 21, 2024
Action drives VR, but Japan prizes anonymity and plot
A far cry from origins as a tech novelty, Japan's virtual reality industry is currently valued at $3.9 billion (about ¥615 billion).
A customer tries his Vision Pro at the launch of the product at a store in Los Angeles on Friday.
BUSINESS / Tech
Feb 4, 2024
Vision Pro headset is Apple's next Mac and TV combined
The $3,500 headset, which blends 3D content with a view of the outside world, landed in the company’s physical U.S. stores on Friday.
By the end of the decade, nearly 700 cities are likely to have rolled out some version of urban metaverse technologies, including virtual and augmented reality applications, according to ABI Research.
WORLD / Society
Jan 22, 2024
Realities collide as 'augmented cities' emerge around the U.S.
AR can enhance life in cities, particularly for marginalized communities.
Apple is entering its first major new product category since the company began selling smartwatches in 2015, and the Vision Pro may take years to catch on.
BUSINESS / Tech
Jan 22, 2024
Apple Vision Pro deliveries delayed to March in sign of early demand
The device is also sold out for Day 1 in-store pickup at many locations despite preorders having just begun on Friday ahead of its Feb. 2 rollout.
Kanji Matoba offers a prayer in front of a touch screen displaying a portrait of his late wife, at a columbarium in Sendai.
JAPAN / Society
Sep 4, 2023
New types of graves and services reflect changes in tradition
The COVID-19 pandemic made such services as grave visiting in place of families or ones using virtual reality technology take root.
Japan Times
BUSINESS / Tech
Jun 9, 2023
Apple likely to find a receptive market for its Vision Pro in Asia
VR has found greater favor in the region, with Japan, South Korea and China ranking among the most advanced markets for headset adoption.
Japan Times
BUSINESS / Tech
Jun 6, 2023
Apple’s $3,499 Vision Pro headset will test marketing might
The wearable device mixes virtual and augmented reality, meaning it can fully engross a user in content with high-resolution displays or overlay apps on top of the wearer’s field of view.
Japan Times
BUSINESS / Tech
May 20, 2023
Pokemon Go creator Niantic suffers metaverse woes
Questions about the future of the 'real-world metaverse” have been swirling around Niantic for years following a series of games that have underperformed.
Japan Times
BUSINESS / Companies
Jan 31, 2023
Sony slashes PlayStation VR2 headset output after pre-orders disappoint
The company halved its forecast for shipments of the PSVR2, which is set for a Feb. 22 release, this quarter to about a million units.
Japan Times
BUSINESS / Tech
Jan 8, 2023
From bees to bullets, CES tech show gives gamers the feels
The video game industry is showing off just how lifelike gaming can be made with new vests, head cushions and other simulation products.
Japan Times
BUSINESS / Tech / Longform
Dec 5, 2022
Armed with anime avatars, Japan bids to conquer the metaverse
The nation's penchant for online anonymity and well-established love of virtual idols could boost adoption, but early attempts offer cautionary tales.
BUSINESS / Companies
Nov 30, 2022
Sony to launch ¥49,500 wearables to animate users' movements in the metaverse
The new Mocopi system consists of six pucks worn around the user's wrists, ankles, head and hips, that will work with various metaverse apps on Android phones or Apple iPhones.
BUSINESS / Tech
Oct 18, 2022
Major Japan tech show returns in person, but focus is on the metaverse
The hype generated by the metaverse has prompted the trade show to set up a section called Metaverse Expo to feature a number of firms promoting the trend.
Japan Times
BUSINESS / Tech
Oct 11, 2022
Inside Mark Zuckerberg’s metaverse struggles
Meta's push to develop virtual and augmented reality technology has had a bumpy year.
Japan Times
BUSINESS / Companies
Oct 3, 2022
Sony betting big on next VR headset with increased production plan
Mass production of the virtual reality goggles began in September and hasn't yet faced supply chain constraints, sources said.

Longform

Yasuyuki Yoshida stirs a brew in a fermentation tank at his brewery in Hakusan.
The quake that shook Noto's sake brewing tradition