I look at "Grand Theft Auto: San Andreas," a new urban crime role-playing game for the PlayStation 2, about the same way I might view gorgeous graffiti painted on my front door.
No matter how artistic this game may be, I do not welcome it.
In "San Andreas" from Rockstar Games, players guide a gangster named CJ as he returns to the fictitious city of Los Santos (basically Los Angeles) after the murder of his mother. There he hooks up with his former gang and tries to wrestle back control of his neighborhood. This may sound very Horatio Alger, and it is, in a Mario Puzzo/Martin Scorsese sort of way.
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